February 2011 Archives

New build, fixed a couple of bugs

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A new build has been uploaded that fixes a few bugs, notably the loading of the 3rd level. Get it at the download page .
 
While i'm here - here's a screenshot of the new level, trying a simpler look and symmetrical layout.
container_yard.jpeg

Latest demo

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Uploaded the latest build of the demo comprising a few weekends work:

http://www.onemoregogames.com/downloads/

+I've totally switched around the loading so that more is done in parallel, it's smoother and quicker
+You can choose your resolution and FULL SCREEN.
+There are now three levels, I'm trying out a cleaner level design. One of the levels is a variation where you can build anywhere (by popular demand!!). 
+The zombies now have health bars above them to show how much health they have left

Still a few bugs in there, i.e you have to have LESS than 0 survivors to lose so you still have a chance to win while it shows 000.  There might be a bit of a memory leak in there somewhere too so you might find the game slows down after a few levels (particularly on old machines), I recommend quitting the game and restarting if thats the case.

Just for fun.

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I have a blank block that I use as a placeholder to help me plan a level before I add the final models. I couldn't resist making it a homage to one of my favourite games, Minecraft, by slapping some textures on them :) I'll switch back now, they are a bit distracting :D


level_editing.jpg
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